If you can, help me out by fixing issues identified (below) with this mapping. It is a Traktor TSI with Decks A&B being the only decks controlled and audio routed on DB4 CH's 2 & 3. Other features like Hotcues 1-3 to 5 and MOVE are on the outer channels...the original concept was to keep it simple…only three HotCues are here which are for each deck on the outer channels….an old concept of just two CDJ decks and three hotcues. CUP and PLAY/STOP are also set-up like CDJ being CUP on top and Play/stop on the bottom. Try it first and forgive me for what I cannot remember as I sit behind my computer and out of the studio. I simply have forgotten what I did but a quick try of the FX sections will tell you what is going on. I will see what I did in Xtreme Mapping. No layers here…again, I tried to keep it simple.
The DB4 MIDI Channel is 16 First actions: Import - Add, set-up DB4 as targets Push TURN MIDI on DB4 (duh) ::::::::::::::CONTROLS:::::::::::::::::: FX ADJ is Folder Tree Scroll up & down FX TIME is selected Folder's track Scroll up & down SELECT button on Channels 2 (Deck A) & 3 (DECK B) is LOAD selected track into deck from the beginning in a loop. DB4 CH 2 & 3 LOOPER Rotary turning actually chooses the size and pressing down will trigger/activate the selected loop size on/off on the Rotary of Channels 2 (Deck A) and Channel 3 (Deck B) DLY button on Channels 2 (Deck A) & 3 (DECK B) is CUP (hold to play - release to stop) VRB button on Channels 2 (Deck A) & 3 (DECK B) is Play/Stop (press DLY to return to original play start) RES button on CH's 2 (Deck A) & 3 (DECK B) is SYNC on/off MOD button on CH's 2 (Deck A) & 3 (DECK B) is Bend > DMG button on CH's 2 (Deck A) & 3 (DECK B) is Bend <
::::::Issues:::::: CUE button on CH's 2 (Deck A) & 3 (DECK B) are supposed to change to CUE Adv mode CUE button CH's 1 (Deck A) & 4 (DECK B) are supposed to change to MOVE Adv mode
The rest of the known issues are described here: http://xoneforum.allen-heath.com/forum_posts.asp?TID=5117&PID=19038 |